Usually, a mage in MOBA has a presence was bad at the team fight because it tends to easily killed. Pharsa present to answer these weaknesses through skill-skill its own range of super far away and escape mechanism that is very versatile.


Advantages

Burst damage 
Versatile
Quite sustain in lane
Support damage 

Deficiency

easily anticipated
Vulnerable to attack while removing the ultimate
Durability low

Pharsa Skill Set


Spiritual Unity
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker

Pharsa brings bird named Verri. This bird will attack the enemy after the counter of his reach and his 10 blazing. The attack resulted in 300 magic damage (+80 percent magic power) with the effect of slow and a single target.
Spiritual Unity enemy hero made a top priority. In addition, each basic attack or skill can trigger Spiritual Unity, so sometimes skill passive, could contribute kill for Pharsa when issuing the ultimate.

Wings by Wings
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker

Pharsa turned into a mist that surrounds Verri and fly with him. When activating Wings by Wing, Pharasa can fly across the terrain for 5 seconds. Skill fails when exposed to crowd control enemies.
  • Mana cost : 80/90/100/110/120/130 where
  • Cooldown : 11.8 seconds
  • Magic power: 30/40/50/60/70/80
  • Duration: 5 seconds
Wings by Wings will provide additional Pharsa status magic power permanently, but it does not mean that skills must be maximized. Instead Wings by Wing is the skill with lower priority and is only taken when there is no other choice.
Try to always break through the terrain when using the skill is so that the enemy could not stopped you. In addition to escape, you can also use the skill for roaming to a lane other quickly to provide support damage when needed.

Energy Impact
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker

Pharsa fired straight energy attack that will permeate the entire enemy and give magic damage . This attack has a considerable distance but the width of the tracks is smaller than the Avian Authority had Odette.
  • Damage: 350/390/430/470/510/550 magic damage
  • Mana cost : 90/105/120/135/150/165 where
  • Cooldown : 8.8 / 8.3 / 7.8 / 7.3 / 6.8 / 6.3 seconds
Energy Impact is one source of burst damage from Pharsa. Although it does not have a follow-up as well as Odette, but you can use a long distance to hit enemies from afar.
Skill also has damage fairly high so that could be a wave clear that good enough for Pharsa, so Pharsa not going to get into trouble when keeping the lane anywhere or be paired with anyone.

Feathered Air Strike
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker

Pharsa will float in the air and dropped into the area designated attack. This attack can be carried out repeatedly during Fasha still floating in the air for 13 seconds. Skill will be immediately canceled when Fasha moving or exposed to crowd control .
  • Damage: 500/600/700 magic damage
  • Mana cost : 100/120/140 where
  • Cooldown : 7.8 seconds
Feathered Air Strike will be the ultimate to reach the farthest apart Spear of Destruction belongs Moskov. Skill has a high degree of difficulty so it should be used with the full calculation. In cooperation with a hero who has the skill of crowd control is a wise choice, especially when the team fight .

Pharsa Battle Spell

 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker
Mobility Pharsa very high. Because of these advantages, Pharsa can choose to use other than Flicker Battle Spell. Our choice fell on Retribution will help Pharsa when taking buff or monsters.

Pharsa Emblem Set

 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker

 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker

Pharsa can use a common or Custom Mage Magic Emblem Emblem. Depending on the level where higher emblem.

Gear Build Pharsa

Pharsa will need a burst damage is great at the same bit of durability that can reasonably sustain while removing ultimate. In addition, you will also be benefited with various additional status obtained from the gear when issuing skill.

Clock of Destiny
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker

Clock of Destiny into gear required all mage who need a burst damage with a little extra where and HP. Clock of Destiny is also suitable as gear in the early game because it takes time to scale up to reach its maximum status (10 stack). For business, the Clock of Destiny is also quite cheap. Gear is pegged to the price of gold in 1950 so it is quite easy to obtain from the start.

Concentrated Energy
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker

Pharsa has burst damage fairly large, since it became one of Spell Vamp Unique hefty helping Pharsa to sustain in the lane , especially before mid game .
Addition of Concentrated Energy is 70 magic power and 700 HP more than enough bagiPharsa as the provision of a transition to mid game .

Arcane Boots
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker

Pharsa not have many choices in mobility gear . The only mobility gear is most appropriate to use Arcane Boots Pharsa is equipped with magic penetration as much as 15 points.

Ice Queen Wand

 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range AttackerExtra magic power , regeneration where , and movement speed is quite favorable in mid game . Additionally, Ice Queen Wand has the skill Unique Passivenya named Ice Bound.
Ice Bound is to increase therate and kill of skill Feathered Air Strike, because once the enemy hit by the skill that he will decrease the velocity, making it easier Pharsa to hit him again.

Blood Wings
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker

When you succeed in buying Blood Wings can be sure if you've been in the late game . Blood Wings will provide a burst of damage needed Pharsa in the late game . Unique Passive Nirvana addition that will add HP Pharsa each additional magic power , in the late game power magice Pharsa large enough so he will get extra HP is pretty good.

Immortality
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker

Gear latter can be selected Pharsa is Immortality. Gear will give Pharsa bit of defense is needed and when you put on the Battle Spell Flicker, you can use the opportunity to live again given by Immortality to escape from the encirclement of the enemy. If you are lucky enough, you will live in a team fight next.

Pharsa Gameplay

Pharsa has skills that make it quite sustain in lane anywhere. But it's good Pharsa maintain lane top or bottom and let the mid lane controlled marksman or mage other potentially kill more than Pharsa.
When keeping the lane you can take advantage of the range Energy Impact to beat the enemy from a safe distance. One thing to remember is, you do not have the skill disable any, so always keep your distance from the charger or assassin who can move quickly.
You can use the bush in the corners to unleash the ultimate Feathered Air Strike. Use the ultimate is to repel the enemy as far as possible to the tower they guard. Do not give them a chance to hit a minion with ease. Keep them feel Feathered Air Strike terror.
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker
If you play Pharsa properly and the condition is very supportive, you can destroy the turret enemies at level six or even faster. If it turns out you're depressed in the lane for any reason, then you can implement strategies turret hug as he launched the ultimate mu.
When it reaches the mid game you will be dealing with some of the team fight . Use Wings by Wings to move quickly or to evade the enemy. Always the last entry in each team fight for your role does tend to support damage .
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range Attacker
If your team has a mass disable , you will pass through every team fight fairly easily. But if not there, then you have to be smart to set transitions ultimate. Do not you dare scattered when the team fighttoo engrossed issuing ultimate .
When reached late game effectiveness will decrease but your main function as a support damage still to be run. Make the transition more often than before. Ensure 60 percent Feathered Air Strike landed on the heads of enemies. Predicting the movements of the enemy is the key to landing the ultimate is accurate.
 a mage in MOBA has a presence was bad at the team fight because it tends to easily killed Guide Pharsa/Fasha Mobile Legends: The Longest Range AttackerIf the team you under pressure, you can dispel all the minion who tries to destroy the turret yours. Do not hesitate to throw the ultimate that you have. Yet cooldown his very brief. Stalling as long as possible in order to provide sufficient space for another hero equip gear, and increase their level.

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